Reinventing Comics How Imagination and Technology Are

Reinventing Comics How Imagination and Technology Are Revolutionizing an Art Form [PDF / Epub] ☉ Reinventing Comics How Imagination and Technology Are Revolutionizing an Art Form Author Scott McCloud – In 1993 Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics a massive comic book that explored the inner workings of the worlds most In Scott How Imagination PDF Î McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics a massive comic book that explored the inner workings of the worlds most misunderstood art form Now McCloud takes comics to te next leavle charting Reinventing Comics Epub / twelve different revolutions in how comics are created read and preceived today and how they're poised to conuer the new millenniumPart One of this fascinating and in depth book includesThe life of comics as an art form and as litertureThe battle for creators' rightsReinventing the business Comics How Imagination Kindle Ó of comicsThe volatile and shifting public percptions of comicsSexual and ethnic representation on comicsThen in Part Two McCloud paints a brethtaling picture of comics' digital revolutions includingThe intricacies of digital productionThe exploding world of online deliveryThe ultimate Comics How Imagination and Technology Kindle - challenges of the infinite digital canvas.

10 thoughts on “Reinventing Comics How Imagination and Technology Are Revolutionizing an Art Form

  1. Lindsay Lindsay says:

    Better as a cultural artefact than anything else though I did occasionally enjoy certain historical tidbits Perhaps this would have been hard hitting if I had read it when it was published in 2000 but half assed discussions of diversity and cutting edge technology like CD ROMs makes it woefully obsolete and the writing wasn't anywhere near as engaging as its predecessor Understanding Comics needs an update just because I'm interested in his take on the subject matter now; this is in dire need of an update for it to maintain any measurable relevanceCounting as my FINAL Panels Read Harder item for a book about comics

  2. Desktop Metaphor Desktop Metaphor says:

    Other than his 3D Lincoln comic this is probably Scott McCloud's most overlooked comic but unlike the Lincoln thing this book deserves your attention Yeah even today still Many people have claimed that this book was dated when it hit the shelves and is certainly irrelevant now a historical curiosity at best That's partly true McCloud's cry for diversity in subject and viewpoint in comics is as relevant as ever the dated caricatures of 90's diversity notwithstanding and his history of the business side of comics well that's certainly a historical curiosity now but history is important ESPECIALLY in business where people tend to take the same old pratfalls over and overHis micro payments proposal is less than inspiring and is the weakest part of the book by far especially now with the benefit of hindsight He identifies the problem specifically Whoops we've been giving away all of our comics for free how do we earn money off this now? But then he fails to provide a compelling solution Now it's 15 years later and webcomics are in a worse hole than ever The successful comics are still successful but the only viable merch for an up an coming creator to sell is a printed version of their comic effectively preventing webcomics from taking advantage of the power of the WEB at all instead using it as a stopgap until enough of a readership forms to PRINT THE BOOK That's not Scott McCloud's fault but this book didn't help eitherSo why am I giving the book a 5 star rating? Well it's kind of a low five considering all the chapters that fail to be manifestos and now feel like filler But there is a stunning jewel in the surrounding stone and if you chipped away everything else the book would still be worth whatever you paid for it these days probably like a uarter for this chapter aloneOf course I'm talking about the Infinite Canvas and Digital Comics chapter Even it is not free of dated details particularly a section on the wonders of Kid Pix BUT DON'T LET THAT DISTRACT YOU Scott McCloud's vision for the future of comics is crystal clear here at last And it's one of the most inspiring bits of comics theory I ever read maybe so than Understanding Comics Infinite Canvas is a road not nearly as well traveled as it by rights aught to be but that doesn't make it a flawed concept Some people see Infinite Canvas as a gimmick and indeed the chapter can read like a list of gimmicks if that's what you're expecting to find Let's do as Scott does though and separate form from content What's the difference between a gimmick and legitimate storytelling techniue? Well a gimmick is a techniue that exists for the sake of itself that holds no content except maybe the extremely obvious or superficial All it takes for a gimmick to transform into a legitimate techniue is for somebody to recognize a way for this gimmick to deliver content in a way that no other techniue could And Scott McCloud makes a compelling case that the right creators could blow this whole comics thing wide open transform comics into its most primal form and then transcend it using Infinite Canvas which is a MUCH broad concept than people think as their tool That people haven't heeded Scott's call is saddening but it's understandable This book is not Understanding Comics That book was revolutionary in how it attempted to free comics from their cultural baggage and dig into what really made them tick at the core As transgressive as the idea that comics have infinite potential was at the time you didn't have to leave the safety of your favorite genre to appreciate it Reinventing Comics on the other hand at least the good parts of it was a roadmap for the future Scott McCloud does not seem like a violent man so he stopped short of asking us to tear down society but in order to appreciate Infinite Canvas we had to at least tear ourselves away from our comfort zone And wade through some muck to get there besides So it's understandable that only a select few have really taken his message to heartBut listen it's not too late

  3. Kathleen Kathleen says:

    Read through it in the library todayThis is the first book I'm reading from Scott McCloud however I hope to read In the first chapter he outlines reasons why he's worried about the comics industry but it's very clear he's writing from the 90's It really had me thinking every other sentence I wonder what the state of affairs is now and whether he's still concerned He described a kind of bubble of comics creation that inflated and then burst in the 90's I work in the games industry and it was honestly rather interesting to hear the way he described the comics industry of the bubble time in which it seemed the demand for comics was going up and up but really it had reached its peak it a little bit makes me reflect on the games industry that I'm familiar with at this present momentI was interested in this book just to see if Scott McCloud had any tips for the how to's of developing and creating comics I didn't find as much as I was hoping for maybe I'll find it in one of his other works I read through the chapters about 'digital comics' it was really a reflection of what McCloud expected at the time of writing this the effect of computers would be on comics At times I was groaning over the out dated ness at other times I was stunned by some kinda outlandish ideas comics on a rotating virtual cube? Virtual reality comics? very Holodeck and there are a few things he mentioned which seem to have come true in a general way like digital comics One thing that was very interesting and helpful and my favorite part was his review of the history of comics publishing houses That was very interesting to read from an insiderIn general I do like McCloud's style of illustrating concepts and simplifying complex ideas down to hilarious and effective pictures and he does this all the time throughout the book I am still looking forward to finding some of his other stuff

  4. Owen Curtsinger Owen Curtsinger says:

    Understanding Comics was understandably groundbreaking and something that I still draw inspiration from no pun intended but this appendix like follow up doesn't hold the same clout Whereas Understanding Comics was a timeless philosophical study for the sake of the art Reinventing Comics moors itself firmly in the late 90s exhaustively studying the history and industry of comics as it stood in the 90s and how it may shape up in the then future The entire second half of the book is based on an extensive and often esoteric study of where comics are going in the digital age which McCloud acknowledges very early on will probably seem out dated in the very near future If that was so clear in 2000 then why devote such a huge endeavor to something that will so uickly seem embarrassingly dated upon reading in 2017? I appreciate reading much of the first half of the book where he argues for gender euality in the industry and diverse topics by a different range of creators; further I'm old enough to remember the strange potential that a CD ROM comic book held and the agonizing bandwidth speeds that carried the early internet so I can relate to the topics presented in the second half but this dated study should have been a short appendix to his timeless classic not an entire book worth What must have been an exciting and interesting read in the first few years after publication is now largely a waste of time

  5. Shriya Shriya says:

    Understanding Comics is significantly better and definitely stands the test of time much better the half of this that discussed Technology seemed small thinking in 2017 since it was written in 2000; I suppose it's exciting that many of McCloud's predictions definitely came true but it also left me wanting much because I wonder what predictions he has NOW for what comics will look like in 2040 but this was a fun and interesting read

  6. Neven Neven says:

    A pragmatic book than his Understanding Comics—and thus a bit less timeless perhaps—this is nevertheless a clear well argued and explained essay

  7. Daniel Watkins Daniel Watkins says:

    Persuasive thoughtful and clear Comics as essay still is a niche style although I would like to see it used and McCloud is a master of the form

  8. Jay Daze Jay Daze says:

    Karl Marx was a great describer of capitalism but turned out to be pretty terrible at forecasting its fall It is a lot harder to predict or influence the future direction of something than it is to describe it McCloud gives it a good college try though from 2011 Reinventing Comics has aged a lot than Understanding Comics I am impressed that McCloud for the most part doesn't fall on his face though as I read it I was constantly wondering how he is reacting to the state of comics NOW which is the pitfall of a book that is positioned on the tip of the uick moving digital revolution I'm sure there are parts of this book that were out of date by the time it took for the book to be published hell even as McCloud was inking this sucker you wonder how much he had to tear up and re write Like with Understanding Comics McCloud tries not to get too bogged down in the minutia he focuses on the conceptual heart of comics seuential art Most of the subject of this book is McCloud's hopes for his favourite art media comics it's filled with his bias for a wider field for comics to play You can feel his frustration that the majority of the comic business has stuck to superheroes I wish there was a wider field myself and I can see McCloud's points that comics have so much potential Yet McCloud finishes his book in rather airy some what hysterical rhetorical flourish It is such a symbolic flourish I wonder if it is a way to paper over the fact that he has many wishes and hopes for the future but is actually pessimistic that the same forces that have kept comics restricted to the men in tights genre are going to continue to predominate in Western comic cultureThere have been hey days in the past for independentindie comics; it isn't out of the uestion that something may emerge in the future The potential is there But I don't think McCloud has the answer in his book

  9. Zach Danielson Zach Danielson says:

    This seuel to Understanding Comics The Invisible Art is fragmented kinda preachy and less interestingPart 1 of his manifesto for the reinvention of comics focuses on their public perception industry missteps and the need for diversity in all senses of the word Solid stuffPart 2 focuses on the digital revolution and its implications for comics' creation distribution and format He ends with some lofty talk about comics breaking free of the printed page His idea of the infinite canvas is interesting but it's ten years later and there still don't seem to be any good implementations I checked his website

  10. Steve Tetreault Steve Tetreault says:

    I picked up this tome because I thoroughly enjoyed McCloud's first book Understanding Comics which I strongly urge you to check out if you haven't yet That first book is focused on timeless theories about what makes comics and graphic novels worth reading and how to read them This one is longer and because it's about the early 2000's and the technology that was coming on the scene at the time it feels a lot dated There are still some interesting ideas and insights and it's sad that nearly 20 years later some of the battles for euality that McCloud thought were just over the horizon are still being fought; but McCloud's sincere belief in the importance of comics to tell stories as no other media can is engaging and refreshing

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