Gamestorming: A Playbook for Innovators, Rulebreakers, and


Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers [PDF / Epub] ☃ Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers By Dave Gray – Natus-physiotherapy.co.uk Great things don't happen in a vacuum But creating an environment for creative thinking and innovation can be a daunting challenge How can you make it happen at your company The answer may surprise yo Great Playbook for Innovators, Rulebreakers, Epub / things don't happen Playbook for PDF Ê in a vacuum But creating an environment for creative thinking and innovation can be a daunting challenge How can you make it happen at your company The answer may surprise you gamestormingThis book includes than games to help you break down barriers communicate better and generate new ideas insights and strategies The authors have identified tools and techniues from some A Playbook for Innovators, Rulebreakers, eBook à of the world's most innovative professionals whose teams collaborate and make great things happen This book is the result a uniue collection of Gamestorming: A PDF/EPUB ² games that encourage engagement and creativity while bringing structure and clarity to the workplace Find out why and how with GamestormingOvercome conflict and increase engagement with team oriented gamesImprove collaboration and communication in cross disciplinary teams with visual thinking techniuesImprove understanding by role playing customer and user experiencesGenerate better ideas and of them faster than ever beforeShorten meetings and make them productiveSimulate and explore complex systems interactions and dynamicsIdentify a problem's root cause and find the paths that point toward a solution.

  • Paperback
  • 266 pages
  • Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
  • Dave Gray
  • English
  • 06 August 2016
  • 9780596804176

10 thoughts on “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers

  1. Ali Pasha Ali Pasha says:

    THE GOODHas a laundry list of useful brainstorming patternsTHE BADBook lacks real life examples of when things have worked have not worked Lacks any evidence that this work any better than anything else Difficult to read as it's very dry Definitely feels like some sections were added as fillersRECOMMENDATIONTreat as reference for the patterns

  2. Nathanael Coyne Nathanael Coyne says:

    A great plan can't guarantee a great outcome but it will help lay down the fundamentals from which you can adapt This uote from the book relating to the 7Ps Framework applies to the entire book Try and apply these games verbatim and it'll probably feel contrived with too much focus on process and not enough on the outcome Keep that in mind while you read this book otherwise you'll go through it thinking I can't play this game with my co workers they'll laugh at me In fact it's probably a good idea if you never refer to these techniues as games or gamestorming Some fantastic ideas and concepts in here that will surely help you harness the full creative power of even the most withdrawn and uiet team if you've got the motivation to persist You'll probably already be familiar with terms like bodystorming card sorting affinity diagrams etc but I'd say 80% of these techniues were new to me

  3. Isadora Wagner Isadora Wagner says:

    Gamestorming is disappointing In its current version it reads like management porn not the Jesus meet Bible thought provoking game changer it sets out to be Chapters 1 and 2 are fair but could go deeper into the theory and science behind games; for example what makes games work? why does the propensity or instinct to play games seem so universal across races and cultures? what are essential 'game structures' and how can these be applied to the sorts of work scenarios that the authors Dave Gray Sunni Brown and James Macanufo describe? what are some historical examples of how games have been used in non traditional ways such as in the military science arts and mathematics to lead to breakthroughs? Chapter 3 barely skims the surface of visual communication as it promises to do Chapters 4 6 are a total bore for all but the most intrepidly desperate of managers 200 pages of how to instructions for 80 touchy feely team activities complete with post it note and flip chart locations and pictures I meanseriously? Only the perversely naked would go through them all like a badly thumbed and crinkled old Playboy which has value One would be better off one would be better off doing a lot of things I lost interest

  4. Michael Michael says:

    I really like the concept of this book but after the introduction it is just a whole bunch of game ideas And to be honest many of the games are traditional business school exercises couched in the term game To that end I am somewhat disappointed so farI finally finished the book and while I still agree that many of the games are just the same thing done differently I believe the authors have done a great job at cataloging many different options for helping individuals teams and companies improve their process of brain storming by using a engaging and fun set of exercises Overall this is an OK book as a book and a great catalog if you are looking for new exercises

  5. Leisa Leisa says:

    I was a little cynical about a book with this many 'games' in it and I don't know many people who would be brave enough to pitch a SWOT analysis as a game but despite that I have plenty of dog eared pages with activities I'll definitely be trying in the future A great resource for anyone who regularly facilitates workshops or who should be

  6. Adrian Howard Adrian Howard says:

    If you facilitate workshops meetings you should read this book While the compilation of techniues is great the biggest take away for me on a second reading is the framework and pattern library ish approach to that compilation I'm certainly going to be re thinking some of the work that I do in that context Recommended

  7. Joseph Newell Joseph Newell says:

    The best part of Gamestorming for me was the discussions of the principles behind games Just as they focus on the opening and closing exercises and how important they are Gamestorming is most useful when viewed as an opener or a closer The principles contained inside are useful for anyone looking to bring structure into their activities but left so vague that it is difficult to understand exactly how to put them into practice They are most useful when taken as a part of the knowledge curve and not a one stop shopI found analyzing popular games in the business world like Design Sprints Lightning Decision Jams SWOT analysis and Wardley Maps against the principles discussed to be very helpful to diagnose how things work and understand how to take them apart and play with them in various contexts

  8. Atif Shaikh Atif Shaikh says:

    great collection of collaborative games structure could be improved should have had a scenario based game groupings instead of an inventory style listing a reference book to master over the years

  9. Diana Silva Diana Silva says:

    Practical and useful book to trigger new ideas and games combinations

  10. Marcus Kazmierczak Marcus Kazmierczak says:

    The book is full of useful and practical information to help businesses from coming up with ideas exploring options to shipping products and getting to doneThe main approach of Gamestorming is framing the meetings and exercises as games with the rules spelled out for example the number of players objective of the game and how the game is played This is kinda brilliant since it gives a formal structure to a meeting without being too formal plus it gets all participants informed on goals and process of a meeting ahead of timeI got the Kindle edition of the book which I think the physical copy would be better The book is not that great to just sit down and read since after the intro it's a list of different games on how to achieve an objective With the physical copy so when you're ready to use the techniues you could flip through and see which ones you want to try

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